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sass-spritemaker/test/spritemaker.spec.js

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/**
* Copyright (c) 2019-present Tomek Wójcik <contact@bthlabs.pl>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
var fs = require('fs');
var path = require('path');
const {expect} = require('chai');
const {spritemaker} = require('../lib/spritemaker');
const {rmtree} = require('./utils');
const ICONS_PATH = path.resolve(__dirname, '..', 'example', 'icons', '*.png');
describe('spritemaker', () => {
let outputDir = null;
let defaultOptions = null;
beforeEach(() => {
outputDir = fs.mkdtempSync('tmp_spritemaker');
defaultOptions = {
files: [ICONS_PATH],
output: outputDir
};
});
afterEach(() => {
rmtree(outputDir);
});
it('should generate the sprite image', () => {
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const result = spritemaker(defaultOptions);
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const spritePath = path.join(outputDir, result[0]);
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expect(fs.existsSync(spritePath)).to.equal(true);
});
it('should generate the SCSS files', () => {
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const result = spritemaker(defaultOptions);
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const scssPath = path.join(outputDir, result[1]);
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expect(fs.existsSync(scssPath)).to.equal(true);
});
});