q3stats/q3stats/models/score.py

105 lines
3.1 KiB
Python

# -*- coding: utf-8 -*-
# Copyright (c) 2017 Tomek Wójcik <tomek@bthlabs.pl>
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
"""
q3stats.models.score
====================
This module contains the ``Score`` model.
"""
import sqlalchemy as sa
import sqlalchemy.dialects.postgresql as pg
from q3stats.database import Base
class Score(Base):
"""The ``Score`` model."""
__tablename__ = 'scores'
#: ``id INT PRIMARY KEY``
id = sa.Column(sa.Integer(), primary_key=True)
#: ``game_id INT REFERENCES game.id``
game_id = sa.Column(sa.Integer(), sa.ForeignKey('games.id'), index=True)
#: ``player VARCHAR(255)``
player = sa.Column(sa.String(255), index=True)
#: ``score INT``
score = sa.Column(sa.Integer())
#: ``kills INT``
kills = sa.Column(sa.Integer())
#: ``deaths INT``
deaths = sa.Column(sa.Integer())
#: ``sucides INT``
suicides = sa.Column(sa.Integer())
#: ``net INT``
net = sa.Column(sa.Integer())
#: ``damage_taken INT``
damage_taken = sa.Column(sa.Integer())
#: ``damage_given INT``
damage_given = sa.Column(sa.Integer())
#: ``total_health INT``
total_health = sa.Column(sa.Integer())
#: ``total_armor INT``
total_armor = sa.Column(sa.Integer())
#: ``weapons JSON``
weapons = sa.Column(pg.JSON())
#: ``items JSON``
items = sa.Column(pg.JSON())
#: ``powerups JSON``
powerups = sa.Column(pg.JSON())
def to_json(self):
"""Returns dictionary representation suitable for serializing to
JSON."""
return {
'id': self.id,
'game_id': self.game_id,
'player': self.player,
'score': self.score,
'kills': self.kills,
'deaths': self.deaths,
'suicides': self.suicides,
'net': self.net,
'damage_taken': self.damage_taken,
'damage_given': self.damage_given,
'total_health': self.total_health,
'total_armor': self.total_armor,
'weapons': dict(self.weapons),
'items': dict(self.items),
'powerups': dict(self.powerups),
}