q3stats/frontend/src/views/PlayerGameView.js

226 lines
7.3 KiB
JavaScript

/**
* Copyright (c) 2017 Tomek Wójcik <tomek@bthlabs.pl>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
import React from "react";
import {connect} from "react-redux";
import underscore from "underscore";
import ChartComponent from "../components/ChartComponent";
import ContainerComponent from "../components/ContainerComponent";
import ItemIconComponent from "../components/ItemIconComponent";
import LoaderComponent from "../components/LoaderComponent";
import PowerupIconComponent from "../components/PowerupIconComponent";
import WeaponIconComponent from "../components/WeaponIconComponent";
import {cleanup, loadData} from "../actions/playerGame";
class PlayerGameView extends React.PureComponent {
constructor (props) {
super(props);
this.chartConfig = {
"credits": {
"enabled": false
}
};
}
componentDidMount () {
this.props.dispatch(loadData(
this.props.dispatch, this.props.params.player, this.props.params.game
));
}
componentWillUnmount () {
this.props.dispatch(cleanup());
}
render () {
return (
<ContainerComponent>
<h2>{this.props.params.player} stats on {this.props.map}</h2>
<div className="row">
<div className="col-sm-4">
<ChartComponent
config={this.chartConfig}
series={this.props.scoreChartSeries}
title="Score breakdown" />
</div>
<div className="col-sm-4">
<ChartComponent
config={this.chartConfig}
series={this.props.damageChartSeries}
title="Damage breakdown" />
</div>
<div className="col-sm-4">
<ChartComponent
config={this.chartConfig}
series={this.props.totalsChartSeries}
title="Health & armor" />
</div>
</div>
<h2>Weapons</h2>
<table className="table table-striped table-bordered table-hover">
<thead>
<tr>
<th>Weapon</th>
<th>Shots</th>
<th>Hits</th>
<th>Kills</th>
<th>Accuracy</th>
</tr>
</thead>
<tbody>
{underscore.keys(this.props.weaponStats).length == 0 &&
<tr>
<td colSpan="5"><strong>No stats :(</strong></td>
</tr>
}
{underscore.map(
underscore.keys(this.props.weaponStats), (key, index) => {
let stats = this.props.weaponStats[key];
return (
<tr key={index}>
<td><WeaponIconComponent weapon={key} /></td>
<td className="text-right">{stats.shots}</td>
<td className="text-right">{stats.hits}</td>
<td className="text-right">{stats.kills}</td>
<td className="text-right">{stats.accuracy}</td>
</tr>
);
}
)}
</tbody>
</table>
<div className="row">
<div className="col-sm-6">
<h2>Items</h2>
<table className="table table-striped table-bordered table-hover">
<thead>
<tr>
<th>Item</th>
<th>Pickups</th>
</tr>
</thead>
<tbody>
{underscore.keys(this.props.itemStats).length == 0 &&
<tr>
<td colSpan="2"><strong>No stats :(</strong></td>
</tr>
}
{underscore.map(
underscore.keys(this.props.itemStats), (key, index) => {
let value = this.props.itemStats[key];
return (
<tr key={index}>
<td><ItemIconComponent item={key} /></td>
<td className="text-right">{value}</td>
</tr>
);
}
)}
</tbody>
</table>
</div>
<div className="col-sm-6">
<h2>Powerups</h2>
<table className="table table-striped table-bordered table-hover">
<thead>
<tr>
<th>Item</th>
<th>Pickups</th>
<th>Total time [s]</th>
</tr>
</thead>
<tbody>
{underscore.keys(this.props.powerupStats).length == 0 &&
<tr>
<td colSpan="3"><strong>No stats :(</strong></td>
</tr>
}
{underscore.map(
underscore.keys(this.props.powerupStats), (key, index) => {
let stats = this.props.powerupStats[key];
return (
<tr key={index}>
<td><PowerupIconComponent powerup={key} /></td>
<td className="text-right">{stats[0]}</td>
<td className="text-right">{stats[1]}</td>
</tr>
);
}
)}
</tbody>
</table>
</div>
</div>
<LoaderComponent visible={this.props.loading} />
</ContainerComponent>
);
}
}
PlayerGameView.propTypes = {
loading: React.PropTypes.bool.isRequired,
map: React.PropTypes.string.isRequired,
weaponStats: React.PropTypes.object.isRequired,
itemStats: React.PropTypes.object.isRequired,
powerupStats: React.PropTypes.object.isRequired,
scoreChartSeries: React.PropTypes.array.isRequired,
damageChartSeries: React.PropTypes.array.isRequired,
totalsChartSeries: React.PropTypes.array.isRequired,
params: React.PropTypes.object.isRequired
};
const mapStateToProps = (state, props) => {
return {
loading: state.playerGame.loading,
map: state.playerGame.map,
weaponStats: state.playerGame.weaponStats,
itemStats: state.playerGame.itemStats,
powerupStats: state.playerGame.powerupStats,
scoreChartSeries: state.playerGame.scoreChartSeries,
damageChartSeries: state.playerGame.damageChartSeries,
totalsChartSeries: state.playerGame.totalsChartSeries,
params: props.params
};
};
const reduxContainer = connect(mapStateToProps)(PlayerGameView);
export default reduxContainer;