/** * Copyright (c) 2017 Tomek Wójcik * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ import underscore from "underscore"; import {PLAYER_GAME_ACTIONS} from "../lib/defs"; const DEFAULT_STATE = { loading: true, map: "", weaponStats: {}, itemStats: {}, powerupStats: {}, scoreChartSeries: [], damageChartSeries: [], totalsChartSeries: [] }; const processSerieData = (serie, name) => { if (!serie) { return []; } return [ { "type": "pie", "name": name, "data": serie } ]; }; const playerGameReducer = (state = DEFAULT_STATE, action) => { switch (action.type) { case PLAYER_GAME_ACTIONS.CLEANUP: return underscore.clone(DEFAULT_STATE); case PLAYER_GAME_ACTIONS.LOAD_DATA: return underscore.extendOwn({}, state, { loading: true }); case PLAYER_GAME_ACTIONS.PARSE_DATA: return underscore.extendOwn({}, state, { loading: false, map: action.data.map, weaponStats: action.data.weapons || {}, itemStats: action.data.items || {}, powerupStats: action.data.powerups || {} }); case PLAYER_GAME_ACTIONS.LOAD_CHARTS_DATA: return underscore.extendOwn({}, state, { scoreChartSeries: [], damageChartSeries: [], totalsChartSeries: [] }); case PLAYER_GAME_ACTIONS.PARSE_CHARTS_DATA: return underscore.extendOwn({}, state, { scoreChartSeries: processSerieData(action.data.score), damageChartSeries: processSerieData(action.data.damage), totalsChartSeries: processSerieData(action.data.totals) }); default: return state; } }; export default playerGameReducer;