54 lines
1.8 KiB
JavaScript
54 lines
1.8 KiB
JavaScript
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/**
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* Copyright (c) 2017 Tomek Wójcik <tomek@bthlabs.pl>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to
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* deal in the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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import underscore from "underscore";
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import {PLAYERS_ACTIONS} from "../lib/defs";
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const DEFAULT_STATE = {
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loading: true,
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players: []
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};
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const playersReducer = (state = DEFAULT_STATE, action) => {
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switch (action.type) {
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case PLAYERS_ACTIONS.CLEANUP:
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return underscore.clone(DEFAULT_STATE);
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case PLAYERS_ACTIONS.LOAD_DATA:
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return underscore.extendOwn({}, state, {
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loading: true
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});
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case PLAYERS_ACTIONS.PARSE_DATA:
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return underscore.extendOwn({}, state, {
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loading: false,
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players: action.data.players
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});
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default:
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return state;
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}
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};
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export default playersReducer;
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