q3stats/frontend/src/reducers/playerGame.js

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/**
* Copyright (c) 2017 Tomek Wójcik <tomek@bthlabs.pl>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
import underscore from "underscore";
import {PLAYER_GAME_ACTIONS} from "../lib/defs";
const DEFAULT_STATE = {
loading: true,
map: "",
weaponStats: {},
itemStats: {},
powerupStats: {},
scoreChartSeries: [],
damageChartSeries: [],
totalsChartSeries: []
};
const processSerieData = (serie, name) => {
if (!serie) {
return [];
}
return [
{
"type": "pie",
"name": name,
"data": serie
}
];
};
const playerGameReducer = (state = DEFAULT_STATE, action) => {
switch (action.type) {
case PLAYER_GAME_ACTIONS.CLEANUP:
return underscore.clone(DEFAULT_STATE);
case PLAYER_GAME_ACTIONS.LOAD_DATA:
return underscore.extendOwn({}, state, {
loading: true
});
case PLAYER_GAME_ACTIONS.PARSE_DATA:
return underscore.extendOwn({}, state, {
loading: false,
map: action.data.map,
weaponStats: action.data.weapons || {},
itemStats: action.data.items || {},
powerupStats: action.data.powerups || {}
});
case PLAYER_GAME_ACTIONS.LOAD_CHARTS_DATA:
return underscore.extendOwn({}, state, {
scoreChartSeries: [],
damageChartSeries: [],
totalsChartSeries: []
});
case PLAYER_GAME_ACTIONS.PARSE_CHARTS_DATA:
return underscore.extendOwn({}, state, {
scoreChartSeries: processSerieData(action.data.score),
damageChartSeries: processSerieData(action.data.damage),
totalsChartSeries: processSerieData(action.data.totals)
});
default:
return state;
}
};
export default playerGameReducer;