68 lines
2.1 KiB
JavaScript
68 lines
2.1 KiB
JavaScript
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/**
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* Copyright (c) 2017 Tomek Wójcik <tomek@bthlabs.pl>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to
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* deal in the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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import {PLAYER_GAME_ACTIONS} from "../lib/defs";
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import DataSource from "../lib/DataSource";
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export const cleanup = () => {
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return {
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type: PLAYER_GAME_ACTIONS.CLEANUP
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};
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};
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export const loadData = (dispatch, player, game) => {
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DataSource.loadPlayerGameData(player, game).then((data) => {
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dispatch(parseData(dispatch, data));
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});
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return {
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type: PLAYER_GAME_ACTIONS.LOAD_DATA
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};
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};
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export const parseData = (dispatch, data) => {
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dispatch(loadChartsData(dispatch, data.player, data.game));
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return {
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type: PLAYER_GAME_ACTIONS.PARSE_DATA,
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data: data
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};
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};
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export const loadChartsData = (dispatch, player, game) => {
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DataSource.loadPlayerGameChartsData(player, game).then((data) => {
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dispatch(parseChartsData(data));
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});
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return {
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type: PLAYER_GAME_ACTIONS.LOAD_CHARTS_DATA
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};
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};
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export const parseChartsData = (data) => {
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return {
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type: PLAYER_GAME_ACTIONS.PARSE_CHARTS_DATA,
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data: data
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};
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};
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