# -*- coding: utf-8 -*- # Copyright (c) 2014-2016 Tomek Wójcik # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # """ pie_time.cards.clock ==================== This module containse the ClockCard class. """ import datetime import pygame from pie_time.card import AbstractCard class ClockCard(AbstractCard): """ The clock card. This card displays a digital clock and date. **Settings dictionary keys**: * **time_format** (*string*) - time format string (*strftime()* compatible). Defaults to :py:attr:`pie_time.cards.ClockCard.TIME_FORMAT` * **time_blink** (*boolean*) - if set to ``True`` the semicolons will blink. Defaults to ``True``. * **time_color** (*tuple*) - time text color. Defaults to :py:attr:`pie_time.cards.ClockCard.GREEN` * **date_format** (*string*) - date format string (*strftime()* compatible). Defaults to :py:attr:`pie_time.cards.ClockCard.DATE_FORMAT` * **date_color** (*tuple*) - date text color. Defaults to :py:attr:`pie_time.cards.ClockCard.GREEN` """ #: Green color for text GREEN = (96, 253, 108) #: Default time format TIME_FORMAT = '%I:%M %p' #: Default date format DATE_FORMAT = '%a, %d %b %Y' def initialize(self): self._time_font = pygame.font.Font( self.path_for_resource('PTM55FT.ttf'), 63 ) self._date_font = pygame.font.Font( self.path_for_resource('opensans-light.ttf'), 36 ) self._now = None self._current_interval = 0 def _render_time(self, now): time_format = self._settings.get('time_format', self.TIME_FORMAT) if self._settings.get('time_blink', True) and now.second % 2 == 1: time_format = time_format.replace(':', ' ') current_time = now.strftime(time_format) text = self._time_font.render( current_time, True, self._settings.get('time_color', self.GREEN) ) return text def _render_date(self, now): date_format = self._settings.get('date_format', self.DATE_FORMAT) current_date = now.strftime(date_format) text = self._date_font.render( current_date, True, self._settings.get('date_color', self.GREEN) ) return text def _update_now(self): if self._now is None: self._now = datetime.datetime.now() self._current_interval = 0 return True else: self._current_interval += self._app._clock.get_time() if self._current_interval >= 1000: self._now = datetime.datetime.now() self._current_interval = self._current_interval - 1000 return True return False def show(self): self._now = None def tick(self): now_updated = self._update_now() if now_updated: time_text = self._render_time(self._now) date_text = self._render_date(self._now) time_text_size = time_text.get_size() date_text_size = date_text.get_size() time_text_origin_y = ( (self.height - time_text_size[1] - date_text_size[1]) / 2.0 ) time_text_rect = ( (self.width - time_text_size[0]) / 2.0, time_text_origin_y, time_text_size[0], time_text_size[1] ) date_text_rect = ( (self.width - date_text_size[0]) / 2.0, time_text_origin_y + time_text_size[1], date_text_size[0], date_text_size[1] ) self.surface.fill(self.background_color) self.surface.blit(time_text, time_text_rect) self.surface.blit(date_text, date_text_rect)