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pie-time/pie_time/cards/weather.py

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2016-02-07 14:41:31 +00:00
# -*- coding: utf-8 -*-
# Copyright (c) 2014-2016 Tomek Wójcik <tomek@bthlabs.pl>
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
"""
pie_time.cards.weather
======================
This module containse the WeatherCard class.
"""
from threading import Timer
import pygame
import requests
from pie_time.card import AbstractCard
URL_TEMPLATE = (
'http://api.openweathermap.org/data/2.5/weather?q=%s&units=%s&APPID=%s'
)
class WeatherCard(AbstractCard):
"""
The weather card.
This cards displays the current weather for a selected city. The weather
information is obtained from OpenWeatherMap.
**Settings dictionary keys**:
* **api_key** (*string*) - **required** API key.
* **city** (*string*) - **required** name of the city.
* **units** (*string*) - units name (``metric`` or ``imperial``). Defaults
to :py:attr:`pie_time.cards.WeatherCard.UNITS`
* **refresh_interval** (*int*) - refresh interval in seconds. Defaults to
:py:attr:`pie_time.cards.WeatherCard.REFRESH_INTERVAL`
* **city_color** (*tuple*) - city text color. Defaults to
:py:attr:`pie_time.cards.WeatherCard.WHITE`
* **icon_color** (*tuple*) - icon text color. Defaults to
:py:attr:`pie_time.cards.WeatherCard.WHITE`
* **temperature_color** (*tuple*) - temperature text color. Defaults to
:py:attr:`pie_time.cards.WeatherCard.WHITE`
* **conditions_color** (*tuple*) - conditions text color. Defaults to
:py:attr:`pie_time.cards.WeatherCard.WHITE`
"""
#: Default units
UNITS = 'metric'
#: Default refresh interval
REFRESH_INTERVAL = 600
#: White color for text
WHITE = (255, 255, 255)
WEATHER_CODE_TO_ICON = {
'01d': u'',
'01n': u'',
'02d': u'',
'02n': u'',
'03d': u'',
'03n': u'',
'04d': u'',
'04n': u'',
'09d': u'',
'09n': u'',
'10d': u'',
'10n': u'',
'11d': u'',
'11n': u'',
'13d': u'',
'13n': u'',
'50d': u'',
'50n': u''
}
ICON_SPACING = 24
def initialize(self, refresh=True):
assert 'api_key' in self._settings,\
'Configuration error: missing API key'
assert 'city' in self._settings, 'Configuration error: missing city'
self._text_font = pygame.font.Font(
self.path_for_resource('opensans-light.ttf'), 30
)
self._temp_font = pygame.font.Font(
self.path_for_resource('opensans-light.ttf'), 72
)
self._icon_font = pygame.font.Font(
self.path_for_resource('linea-weather-10.ttf'), 128
)
self._timer = None
self._current_conditions = None
self._should_redraw = True
if refresh:
self._refresh_conditions()
def _refresh_conditions(self):
self._app.logger.debug('Refreshing conditions.')
self._timer = None
try:
rsp = requests.get(
URL_TEMPLATE % (
self._settings['city'],
self._settings.get('units', self.UNITS),
self._settings['api_key']
)
)
if rsp.status_code != 200:
self._app.logger.error(
'WeatherCard: Received HTTP %d' % rsp.status_code
)
else:
try:
payload = rsp.json()
self._current_conditions = {
'conditions': payload['weather'][0]['main'],
'icon': payload['weather'][0].get('icon', None),
'temperature': payload['main']['temp']
}
self._should_redraw = True
except:
self._app.logger.error(
'WeatherCard: ERROR!', exc_info=True
)
except:
self._app.logger.error('WeatherCard: ERROR!', exc_info=True)
self._timer = Timer(
self._settings.get('refresh_interval', self.REFRESH_INTERVAL),
self._refresh_conditions
)
self._timer.start()
def _render_city(self):
city_text = self._text_font.render(
self._settings['city'], True,
self._settings.get('city_color', self.WHITE)
)
return city_text
def _render_conditions(self):
conditions_text = self._text_font.render(
self._current_conditions['conditions'].capitalize(),
True, self._settings.get('conditions_color', self.WHITE)
)
return conditions_text
def _render_icon(self):
icon = self._current_conditions['icon']
weather_icon = None
if icon in self.WEATHER_CODE_TO_ICON:
weather_icon = self._icon_font.render(
self.WEATHER_CODE_TO_ICON[icon],
True, self._settings.get('icon_color', self.WHITE)
)
return weather_icon
def _render_temperature(self):
temp_text = self._temp_font.render(
u'%d°' % self._current_conditions['temperature'],
True,
self._settings.get('temperature_color', self.WHITE)
)
return temp_text
def quit(self):
if self._timer is not None:
self._timer.cancel()
def tick(self):
if self._should_redraw:
self.surface.fill(self.background_color)
city_text = self._render_city()
city_text_size = city_text.get_size()
city_text_rect = (
(self.width - city_text_size[0]) / 2.0,
0,
city_text_size[0],
city_text_size[1]
)
self.surface.blit(city_text, city_text_rect)
if self._current_conditions:
conditions_text = self._render_conditions()
conditions_text_size = conditions_text.get_size()
conditions_text_rect = (
(self.width - conditions_text_size[0]) / 2.0,
self.height - conditions_text_size[1],
conditions_text_size[0],
conditions_text_size[1]
)
self.surface.blit(conditions_text, conditions_text_rect)
icon = self._render_icon()
has_icon = (icon is not None)
temp_text = self._render_temperature()
temp_text_size = temp_text.get_size()
if has_icon:
icon_size = icon.get_size()
icon_origin_x = (
(
self.width - (
icon_size[0] + self.ICON_SPACING +
temp_text_size[0]
)
) / 2.0
)
icon_origin_y = (
city_text_size[1] + (
self.height - conditions_text_size[1] -
city_text_size[1] - icon_size[1]
) / 2.0
)
icon_rect = (
icon_origin_x,
icon_origin_y,
icon_size[0],
icon_size[1]
)
self.surface.blit(icon, icon_rect)
temp_text_origin_y = (
city_text_size[1] + (
self.height - conditions_text_size[1] -
city_text_size[1] - temp_text_size[1]
) / 2.0
)
if has_icon:
temp_text_origin_x = (
icon_rect[0] + icon_size[0] +
self.ICON_SPACING
)
temp_text_rect = (
temp_text_origin_x,
temp_text_origin_y,
temp_text_size[0],
temp_text_size[1]
)
else:
temp_text_rect = (
(self.width - temp_text_size[0]) / 2.0,
temp_text_origin_y,
temp_text_size[0],
temp_text_size[1]
)
self.surface.blit(temp_text, temp_text_rect)
self._should_redraw = False